
class PeanutCan extends ConsumableAmmo;

#exec mesh import mesh=pnutcan anivfile=Models\pnutcan_a.3d datafile=Models\pnutcan_d.3d x=0 y=0 z=0 mlod=0
#exec mesh origin mesh=pnutcan x=0 y=0 z=20
#exec mesh sequence mesh=pnutcan seq=All startframe=0 numframes=1
#exec TEXTURE IMPORT NAME=NutsCan FILE=Textures\NutsCan.BMP GROUP="Skins"  LODSET=2
#exec meshmap new meshmap=pnutcan mesh=pnutcan
#exec meshmap scale meshmap=pnutcan x=0.05256 y=0.05256 z=0.10512

#exec AUDIO IMPORT FILE="Sounds\CanPickupGeneric.Wav" NAME=CanPickupGeneric GROUP=Ammo

defaultproperties
{
   AmmoAmount=30
   AmountPerCan=30
   MaxAmmo=199
   UsedInWeaponSlot(7)=1
   PickupMessage="You picked up a Peanut Can."
   PickupSound=Sound'CanPickupGeneric'
   ItemName="Peanut Can"
   PickupViewMesh=pnutcan
   MaxDesireability=0.220000
   Skin=Texture'NutsCan'
   Mesh=pnutcan
   CollisionRadius=20.00
   CollisionHeight=20.00
   bCollideActors=True
}
